After a long time being a Roblox users, now you probably try to access Roblox Studio and then you find Texture and Decal. Then, you are still confused about the difference between these things. Well, you are lucky to visit this site because we are going to inform you the difference between these two things.
Texture object applies a texture which is repeating to the face of a BasePart. How does it work? Well, to the BasePart it s parented to, a texture will apply an image. It is important for you to know that the surface this image is applied to is dependent on the FaceInstance.Face property. When you resize the BasePart, the image will repeat and the size of the repeating textures will be determined by the Textures.StudsPerTileU and StudsPerTileV properties. Check the script below.
local texture = Instance.new(“Textures”)
texture.Texture = “http://www.roblox.com/asset/?id=732339893” — roblox
— 1×1 studs repeating texture
texture.StudsPerTileU = 1
texture.StudsPerTileV = 1
The Decal.Texture property will determine the image a Texture applies and if you want to upload images to Roblox, it is provided they adhere to the community guidelines. You can watch a video of shockdudeX entitled Roblox Tutorial August 2009: How To Make A Texture (repeating decal) which was uploaded on July 26th, 2009 to know how to make a texture. This video now has been watched more than 5.5K times with more tha n 40 likes. The video is short. It is just 59 seconds but it can help you to understand more about making textures.
So, what is the difference between Textures and Decals? Actually, the texture object is very identical to the Decal object. But, the image applied by a decal scales when the Basepart is resized, the image applied by a Textures repeats. If you repeat textures, it will have a wide range of applications like floor tiles and wall textures.
Futhermore about Decal, Decal is an object that will apply an image to a face of a BasePart. How does it work? It will apply an image to the BasePart where it is parented to. The surface this image will be applied to is dependent on the FaceInstance.Face property. The decal’s size will be dependent on the size of the face and it means that the size and aspect ratio of a decal can be changed by changing its parent’s BasePart.Size. Decal.Texture property determines the image a Decal applies. If you want to upload images to Roblox, you need to obey the community guidelines.
If you want to know more about the difference between Decals and Textures in Roblox, one of the efforts that you are able to do is watching a video of EndorsedModel entitled Decals vs. Textures in Roblox which was uploaded on June 21st, 2017. Now, this video has been watched more than 83K times with 161 likes.
Besides, you are also able to know more about the difference between Decals and Textures by asking and discussing it with other Roblox players in a forum. You are able to find some threads about Decals and Textures in a forum such as devforum.roblox.com, scriptinghelpers.org and many more.