Arsenal Scripts [Kill All/Aimbot/ESP] 2023

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Arsenal is an FPS game in Roblox which is created by ROLVe Community. This game offers the players to be able to earn BattleBucks. Tricking out the game with many characters, killing effects, melees, and more can also be done in the game. You may be here now to find out the Arsenal script [kill, aimbot, ESP]. You can check the Arsenal script [kill, aimbot, ESP] as cited from RBX Script site below.

local library = loadstring(game:HttpGet(“https://pastebin.com/raw/qwdPKKDN”))()

local venyx = library.new(“HAMEWARE”, 5013109572)

local themes = {

Background = Color3.fromRGB(24, 24, 24),

Glow = Color3.fromRGB(0, 0, 0),

Accent = Color3.fromRGB(10, 10, 10),

LightContrast = Color3.fromRGB(20, 20, 20),

DarkContrast = Color3.fromRGB(14, 14, 14),

TextColor = Color3.fromRGB(255, 255, 255)

}

–Coded by Tyris & Doiv (void)

local mouse = game.Players.LocalPlayer:GetMouse()

local BodyParts = {‘LeftFoot’, ‘LeftHand’, ‘LeftLowerArm’, ‘LeftLowerLeg’, ‘LeftUpperArm’, ‘LeftUpperLeg’, ‘LowerTorso’, ‘RightFoot’, ‘RightHand’, ‘RightLowerArm’, ‘RightLowerLeg’, ‘RightUpperLeg’, ‘RightUpperArm’, ‘UpperTorso’, ‘Head’}

local invitecode = “”

local HAMEWARE_Chatspam = {“HAMEWARE ON TOP!”, “OWNING ANY OTHER CHEAT THEN HAMEWARE MAKES YOU AN IDIOT LIBERAL”, “HAMEWARE PENCE 2020”, “HAMEWARE WINNING”, “GET GOOD GET HAMEWARE”, “discoard.gg/”..invitecode..” discoard.gg/”..invitecode..” discoard.gg/”..invitecode..” discoard.gg/”..invitecode..” discoard.gg/”..invitecode..” discoard.gg/”..invitecode..” discoard.gg/”..invitecode..” discoard.gg/”..invitecode..” discoard.gg/”..invitecode, “HAMEWARE | TWO STUDS AHEAD OF THE GAME”}

local Furry_Chatspam = {‘UwU Sowwiez! Im using hameware and owning youwww </3’, ‘OwO hameware is tapping aww of youw fwiends :c’, ‘e.e you arent using hameware?? Dat makes meh angerye!! >:c’, ‘>.< I am tapping eyes closed with hameware~’, ‘:3 come get hameware! discoard.gg/’..invitecode, ‘OvO hameware is slotted!! C:’, ‘UvU no challenge for hameware! </3’}

local Swiss_Chatspam = {‘Salü zämme Ig bin en schwiizer.’, ‘Hei u-huara dreck isch denn da imfall’, ‘Ier sing alli extrem schlecht i dem spiil lol’, ‘Wa wennd ier eigentlich, ich bin eh besser also leafet doch???’, ‘Han kei bock meh gege euch spiele, ier sind alli extrem schlecht’, ‘Boah alter in zuri hets boes fuetz!’, ‘Ig schwoer hameware isch immer ontop!’, ‘Hameware isch de best script wo nid full-public isch’, ‘holl der doch hameware! discord.gg/’..invitecode}

local HvH_Chatspam = {“HHHHHH D0g owned by Hameware user hhh”, “No Hameware no talk dog LLLL”, “hhhh imagine not owning hameware NN dog 2k20 Hamewareless”, “come 5v5 dumb dog”, “Absolute dog hhhh no Hameware no talk nn”, “I’m hvh legende so shhhh”, “hdf eins du hs”, ‘einsclick hdf hund’, ‘schnauze nn ich bin hvh legende’, ‘Hvh legend here’, ‘Hameware hameware nr #1 cheat’, ‘Antiaim top of the game’}

local China_Chatspam = {“HAMEWARE最佳”, “HAMEWARE上衣”, “脚本黑客软件”, “亚马逊”, “淘金者”, “打包机黑客hameware”, “å¤©å®‰é—¨å¹¿åœºæ˜¯å ‡çš„ï¼Œä¸Šé ¢æœ‰hameware, tianamen square”, “乔治·弗洛伊德”, “男人女人猫中国顶”, “å ¯æ€•çš„é»‘äºº”, “是粘贴软件”, “x值得”, “æ°´å†°ç› “, “阴茎手术”, “黑色生活无所谓BLM”, “femboyesæ˜¯å Œæ€§æ ‹”}

local uion = true

local circle = Drawing.new(“Circle”)

local LP = game:GetService(“Players”).LocalPlayer

circle.Visible = false

local fakeanim = Instance.new(‘Animation’, workspace)

fakeanim.AnimationId = ‘rbxassetid://0’

local userInputService = game:GetService(“UserInputService”)

userInputService.MouseBehavior = Enum.MouseBehavior.Default

local target;

local bodyname;

local ChatDebounce = false

local NameTags_Toggled = false

local ArmChams = false

local WeaponChams = false

local ArmMaterial = ‘Plastic’

local WeaponMaterial = ‘Plastic’

local debris = game:GetService(“Workspace”).Debris

local SilentAimFOV_Thickness = 1

local Show_SILENTAIMFOV = false

local CollectDebris = false

local SilentAim_Toggled = false

local NoAnims_Toggle = false

local Teamcheck_Toggled = false

local Visuals_Toggled = false

local Chams_Toggled = false

local SilentAimFOV_Filled = false

local AntiAim_Toggle = false

local isthirdperson = false

local ChatSpam = false

local Movement_Toggled = false

local Bhop_Toggled = false

local Chatspam_Toggled = false

local Bhop_Speed = 1

local Chatspam_Wait = 1

local Chatspam_Type = nil

local SilentAim_FOV = 0

local SilentAimFOV_Transparency = 0

local silentaim_headhitchance = 0

local silentaim_bodyhitchance = 0

local Pitch_Type = nil

local Yaw_Type = nil

local AntiAim_Speed = 0

local CustomPitch_Value = 0

local ArmChams_Color = Color3.new(50, 50, 50)

local WeaponChams_Color = Color3.new(50, 50, 50)

local SilentAimFOV_Numsides = 3

local CustomYaw_Value = 0

local leftrotation = CFrame.new(-150, 0, 0)

local rightrotation = CFrame.new(150, 0, 0)

local backrotation = CFrame.new(-4, 0, 0)

local ChamsColor = Color3.fromRGB(50, 50, 50)

local SilentAimFOV_Color = Color3.fromRGB(50, 50, 50)

local defaultvector = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2)

local hed = Instance.new(‘Part’, workspace.Terrain)

local rhead = Instance.new(‘Part’, hed)

local rtors = Instance.new(‘Part’, hed)

rhead.Name = “Head”

rtors.Name = ‘UpperTorso’

local page = venyx:addPage(“Aimbot”, 5892773989)

local section1 = page:addSection(“Silent Aimbot”)

local section2 = page:addSection(“Silent Aimbot Settings”)

local addonsectionAIMBOT = page:addSection(“Targets”)

local addonsectionAIMBOTVisuals = page:addSection(“Targets”)

section1:addToggle(“Silent Aimbot”, nil, function(value)

SilentAim_Toggled = value

end)

addonsectionAIMBOTVisuals:addToggle(“Show SilentAim FOV”, nil, function(value)

Show_SILENTAIMFOV = value

end)

addonsectionAIMBOTVisuals:addToggle(“SilentAim FOV Filled”, nil, function(value)

SilentAimFOV_Filled = value

end)

addonsectionAIMBOTVisuals:addSlider(“SilentAim FOV Thickness”, 1, 1, 5, function(value)

SilentAimFOV_Thickness = value

end)

addonsectionAIMBOTVisuals:addSlider(“SilentAim FOV numsides”, 3, 3, 100, function(value)

SilentAimFOV_Numsides = value

end)

addonsectionAIMBOTVisuals:addSlider(“SilentAim FOV Transparency”, 0, 0, 100, function(value)

SilentAimFOV_Transparency = value

end)

addonsectionAIMBOTVisuals:addColorPicker(‘SilentAim FOV Color’, Color3.fromRGB(50, 50, 50), function(color3)

SilentAimFOV_Color = color3

end)

addonsectionAIMBOT:addToggle(“TeamCheck”, nil, function(value)

Teamcheck_Toggled = value

end)

section2:addSlider(“Silent Aimbot FOV”, 0, 0, 500, function(value)

SilentAim_FOV = value

end)

section2:addSlider(“Head hitchance”, 0, 0, 100, function(value)

silentaim_headhitchance = value

end)

section2:addSlider(“Body hitchance”, 0, 0, 100, function(value)

silentaim_bodyhitchance = value

end)

local Visuals = venyx:addPage(“Visuals”, 5892783507)

local section3 = Visuals:addSection(“Chams”)

local addonsectionVISUALS = Visuals:addSection(“Local”)

section3:addToggle(“Visuals”, nil, function(value)

Visuals_Toggled = value

end)

section3:addToggle(“Nametag Esp”, nil, function(value)

NameTags_Toggled = value

end)

section3:addToggle(“Chams”, nil, function(value)

Chams_Toggled = value

end)

section3:addColorPicker(‘Chams Color’, Color3.fromRGB(50, 50, 50), function(color3)

ChamsColor = color3

end)

addonsectionVISUALS:addKeybind(“ThirdPerson keybind”, Enum.KeyCode.X, function()

if not isthirdperson then

isthirdperson = true

else

isthirdperson = false

end

end, function()

end)

addonsectionVISUALS:addToggle(“Arm Chams”, nil, function(value)

ArmChams = value

end)

addonsectionVISUALS:addToggle(‘Weapon Chams’, nil, function(value)

WeaponChams = value

end)

addonsectionVISUALS:addColorPicker(‘Arm Color’, Color3.fromRGB(50, 50, 50), function(color3)

ArmChams_Color = color3

end)

addonsectionVISUALS:addColorPicker(‘Weapon Color’, Color3.fromRGB(50, 50, 50), function(color3)

WeaponChams_Color = color3

end)

addonsectionVISUALS:addDropdown(“Arm Material”, {“Plastic”, “ForceField”, “Wood”, “Grass”}, function(text)

ArmMaterial = text

end)

addonsectionVISUALS:addDropdown(“Weapon Material”, {“Plastic”, “ForceField”, “Wood”, “Grass”}, function(text)

WeaponMaterial = text

end)

local AAPage = venyx:addPage(“Anti-Aim”, 5012544693)

local section4 = AAPage:addSection(“Main”)

local section5 = AAPage:addSection(“Pitch”)

local section6 = AAPage:addSection(“Yaw”)

section4:addToggle(“AntiAim Toggle”, nil, function(value)

AntiAim_Toggle = value

end)

section4:addToggle(“Disable Animations”, nil, function(value)

NoAnims_Toggle = value

end)

section5:addDropdown(“Pitch Type”, {“Custom”, “Up”, “Down”, “Zero”}, function(text)

Pitch_Type = text

end)

section5:addSlider(“Pitch Value”, 0, -150, 150, function(value)

CustomPitch_Value = value / 100

end)

section6:addDropdown(“Yaw Type”, {“Custom”, “Jitter”, “Spin”, “Back”}, function(text)

Yaw_Type = text

end)

section6:addSlider(‘Spin Speed’, 0, 0, 100, function(value)

AntiAim_Speed = value

end)

section6:addSlider(“Yaw Value”, 0, 0, 360, function(value)

CustomYaw_Value = value

end)

local Misc = venyx:addPage(“Misc”, 5894272440)

local Movement = Misc:addSection(“Movement”)

local Troll = Misc:addSection(“Trolle”)

local MiscLocal = Misc:addSection(“Local”)

MiscLocal:addToggle(“Collect Debris”, nil, function(value)

CollectDebris = value

end)

Movement:addToggle(“Movement Modifiers”, nil, function(value)

Movement_Toggled = value

end)

Movement:addToggle(“Bhop”, nil, function(value)

Bhop_Toggled = value

end)

Movement:addSlider(“Bhop Speed”, 1, 0, 100, function(value)

Bhop_Speed = value

end)

Troll:addToggle(“Troll Features”, nil, function(value)

Troll_Toggled = value

end)

Troll:addToggle(“Chatspam”, nil, function(value)

Chatspam_Toggled = value

end)

Troll:addDropdown(“Chatspam Type”, {“HAMEWARE”, “Furry”, “Swiss”, “HvH”, “China”}, function(text)

Chatspam_Type = text

end)

Troll:addSlider(“Chatspam Sleep”, 1, 1, 10, function(value)

Chatspam_Wait = value

end)

local theme = venyx:addPage(“GUI”, 5012543246)

local colors = theme:addSection(“Colors”)

local uitogl = theme:addSection(“UI Toggle”)

uitogl:addKeybind(“GUI Toggle Keybind”, Enum.KeyCode.Insert, function(val)

if uion then

userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter

uion = false

else

userInputService.MouseBehavior = Enum.MouseBehavior.Default

uion = true

end

venyx:toggle()

end, function()

end)

for theme, color in pairs(themes) do

colors:addColorPicker(theme, color, function(color3)

venyx:setTheme(theme, color3)

end)

end

venyx:SelectPage(venyx.pages[1], true)

local function BulletTracer(ray)

local mid = ray.Origin + ray.Direction/2

if workspace.Camera:FindFirstChild(“Arms”) then

if workspace.Camera.Arms:FindFirstChild(“Bullet”) then

local pr = Instance.new(“Part”)

pr.Parent = workspace

pr.Anchored = true

pr.CFrame = CFrame.new(mid, ray.Origin)

pr.Size = Vector3.new(BulletTracer_Thickness, BulletTracer_Thickness, ray.Direction.Magnitude)

pr.Color = BulletTracers_Color

pr.Transparency = BulletTracers_Transparency

pr.Material = Enum.Material.Neon

print(‘Rayd’)

wait(3)

pr:Destroy()

end

end

end

local function convert_rgb_to_vertex(c3)

return Vector3.new(c3.R, c3.G, c3.B)

end

local mt = getrawmetatable(game)

local oldNamecall = mt.__namecall

local oldIndex = mt.__index

if setreadonly then

setreadonly(mt, false)

else

make_writeable(mt, true)

end

local namecallMethod = getnamecallmethod or get_namecall_method

local newClose = newcclosure or function(f)

return f

end

mt.__namecall = newClose(function(…)

local method = namecallMethod()

local args = {…}

if method == “FindPartOnRayWithIgnoreList” then

if SilentAim_Toggled then

args[2] = Ray.new(workspace.CurrentCamera.CFrame.Position, (target[bodyname].CFrame.p – workspace.CurrentCamera.CFrame.Position).unit * 500)

end

elseif method == ‘LoadAnimation’ and tostring(args[2]) == ‘RunForward’ or tostring(args[2]) == ‘RunBackward’ or

tostring(args[2]) == ‘RunLeft’ or tostring(args[2]) == ‘RunRight’ then

if NoAnims_Toggle then

args[2] = fakeanim

end

elseif method == ‘FireServer’ and tostring(args[1]) == “ControlTurn” then

if AntiAim_Toggle then

if Pitch_Type == “Custom” then

args[2] = CustomPitch_Value

elseif Pitch_Type == ‘Down’ then

args[2] = -1.5

elseif Pitch_Type == “Up” then

args[2] = 1.5

elseif Pitch_Type == “Zero” then

args[2] = 0

end

end

end

return oldNamecall(unpack(args))

end)

mt.__index = newcclosure(function(self, …)

local arg = {…}

if isthirdperson then

if arg[1] == ‘CameraMode’ then

return Enum.CameraMode.Classic

end

end

return oldIndex(self, …)

end)

local newmt = mt.__newindex

local namecall = mt.__namecall

setreadonly(mt,false)

newmt = newcclosure(function(self,args,value)

if checkcaller() then

return new(self,args,value)

end

if args:lower() == “walkspeed” or args == “WalkSpeed” then

return

end

return newmt(self,args,value)

end)

if setreadonly then

setreadonly(mt, true)

else

make_writeable(mt, false)

end

function characterrotate(pos)

pcall(function()

if game.Players.LocalPlayer.Character then

game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false

local gyro = Instance.new(‘BodyGyro’)

gyro.D = 0

gyro.P = 1000000

gyro.MaxTorque = Vector3.new(0, 1000000, 0)

gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso

gyro.CFrame = CFrame.new(gyro.Parent.Position, pos)

wait()

gyro:Destroy()

end

end)

end

function GetTarget()

local fob = SilentAim_FOV

local nearestcharacter = nil

pcall(function()

local t = nil

local m = LP:GetMouse()

for _, PL in pairs(game.Players:GetPlayers()) do

if PL.Character and PL.Character:FindFirstChild(“Head”) then

if PL ~= LP then

if Teamcheck_Toggled == false then

if PL ~= nearestcharacter then

local vector, onScreen = workspace.CurrentCamera:WorldToScreenPoint(PL.Character.Head.CFrame.p)

local dist = (Vector2.new(vector.X, vector.Y) – Vector2.new(m.X, m.Y)).Magnitude

if dist < fob then

if 0 < PL.Character.Humanoid.Health then

nearestcharacter = PL.Character

fob = dist

end

end

end

else

if PL.TeamColor ~= LP.TeamColor then

if PL ~= nearestcharacter then

local vector, onScreen = workspace.CurrentCamera:WorldToScreenPoint(PL.Character.Head.CFrame.p)

local dist = (Vector2.new(vector.X, vector.Y) – Vector2.new(m.X, m.Y)).Magnitude

if dist < fob then

if 0 < PL.Character.Humanoid.Health then

nearestcharacter = PL.Character

fob = dist

end

end

end

end

end

end

end

end

end)

return nearestcharacter

end

function isInTable(table, tofind)

local found = false

for _,v in pairs(table) do

if v==tofind then

found = true

break;

end

end

return found

end

TweenStatus = nil

local TweenService = game:GetService(“TweenService”)

TweenCFrame = Instance.new(“CFrameValue”)

function tweenstuff(partpos)

TweenStatus = true

TweenCFrame.Value = workspace.CurrentCamera.CFrame

local tweenframe = TweenService:Create(TweenCFrame, TweenInfo.new(0.2),{Value = CFrame.new(workspace.CurrentCamera.CFrame.Position, partpos)})

tweenframe:Play()

tweenframe.Completed:Wait()

TweenStatus = nil

TweenCFrame.Value = CFrame.new(0,0,0)

end

while true do

if Movement_Toggled then

if Bhop_Toggled then

if userInputService:IsKeyDown(Enum.KeyCode.Space) then

if LP.Character then

LP.Character[‘Humanoid’].Jump = true

LP.Character[‘Humanoid’].WalkSpeed =  Bhop_Speed

end

end

end

end

if Visuals_Toggled then

if NameTags_Toggled then

if Teamcheck_Toggled then

for I,V in pairs (game.Players:GetPlayers()) do

if V ~= LP then

if V.TeamColor ~= LP.TeamColor then

if V.Character and V.Character:FindFirstChild(“Head”) then

if V.Character.Head:FindFirstChild(“TotallyNotNAMEESP”) then

V.Character.Head[‘TotallyNotNAMEESP’].TextLabel.TextColor3 = ChamsColor

else

local bbgui = Instance.new(“BillboardGui”,  V.Character[‘Head’])

bbgui.Name = “TotallyNotNAMEESP”

bbgui.AlwaysOnTop = true

bbgui.StudsOffset = Vector3.new(0, 2, 0)

bbgui.ClipsDescendants = false

bbgui.Enabled = true

bbgui.Size = UDim2.new(0, 200,0, 50)

local boxha = Instance.new(‘TextLabel’, bbgui)

boxha.Size = UDim2.new(0, 200,0, 50)

boxha.TextColor3 = ChamsColor

boxha.Text = V.Name

boxha.Font = Enum.Font.Code

boxha.TextSize = 20

boxha.BackgroundTransparency = 1

boxha.BorderSizePixel = 0

boxha.Visible = true

boxha.Size = UDim2.new(0, 200,0, 50)

boxha.TextWrapped = true

end

end

elseif V.TeamColor == LP.TeamColor then

if V.Character and V.Character:FindFirstChild(“Head”) then

if V.Character.Head:FindFirstChild(“TotallyNotNAMEESP”) then

V.Character.Head[‘TotallyNotNAMEESP’]:Destroy()

end

end

end

end

end

else

for I,V in pairs (game.Players:GetPlayers()) do

if V ~= LP then

if V.Character and V.Character:FindFirstChild(“Head”) then

if V.Character.Head:FindFirstChild(“TotallyNotNAMEESP”) then

V.Character.Head[‘TotallyNotNAMEESP’].TextLabel.TextColor3 = ChamsColor

else

local bbgui = Instance.new(“BillboardGui”,  V.Character[‘Head’])

bbgui.Name = “TotallyNotNAMEESP”

bbgui.AlwaysOnTop = true

bbgui.StudsOffset = Vector3.new(0, 2, 0)

bbgui.ClipsDescendants = false

bbgui.Enabled = true

bbgui.Size = UDim2.new(0, 200,0, 50)

local boxha = Instance.new(‘TextLabel’, bbgui)

boxha.Size = UDim2.new(0, 200,0, 50)

boxha.TextColor3 = ChamsColor

boxha.Text = V.Name

boxha.Font = Enum.Font.Code

boxha.TextSize = 20

boxha.BackgroundTransparency = 1

boxha.BorderSizePixel = 0

boxha.Visible = true

boxha.Size = UDim2.new(0, 200,0, 50)

boxha.TextWrapped = true

end

end

end

end

end

end

if Chams_Toggled then

if Teamcheck_Toggled then

for I,V in pairs (game.Players:GetPlayers()) do

if V ~= LP then

if V.TeamColor ~= LP.TeamColor then

if V.Character then

for X,Z in pairs(V.Character:GetChildren()) do

if Z.ClassName == ‘MeshPart’ or Z.ClassName == ‘Part’ and isInTable(BodyParts, Z.Name) then

if Z:FindFirstChild(“TotallyNotESP”) then

Z[‘TotallyNotESP’].Color3 = ChamsColor

else

if Z.Name == ‘Head’ then

local headha = Instance.new(“CylinderHandleAdornment”,Z)

headha.Adornee = Z

headha.Transparency = 0

headha.AlwaysOnTop = true

headha.Name = “TotallyNotESP”

headha.ZIndex = 1

headha.Color3 = ChamsColor

headha.Height = 1.3

else

local boxha = Instance.new(“BoxHandleAdornment”,Z)

boxha.Adornee = Z

boxha.Transparency = 0

boxha.AlwaysOnTop = true

boxha.Name = “TotallyNotESP”

boxha.Size = Z.Size

boxha.ZIndex = 1

boxha.Color3 = ChamsColor

end

end

end

end

end

elseif V.TeamColor == LP.TeamColor then

if V.Character then

for X,Z in pairs(V.Character:GetChildren()) do

if Z.ClassName == ‘MeshPart’ or Z.ClassName == ‘Part’ and isInTable(BodyParts, Z.Name) then

if Z:FindFirstChild(“TotallyNotESP”) then

Z[‘TotallyNotESP’]:Destroy()

end

end

end

end

end

end

end

else

for I,V in pairs (game.Players:GetPlayers()) do

if V ~= LP then

if V.Character then

for X,Z in pairs(V.Character:GetChildren()) do

if Z.ClassName == ‘MeshPart’ or Z.ClassName == ‘Part’ and isInTable(BodyParts, Z.Name) then

if Z:FindFirstChild(“TotallyNotESP”) then

Z[‘TotallyNotESP’].Color3 = ChamsColor

else

if Z.Name == ‘Head’ then

local headha = Instance.new(“CylinderHandleAdornment”,Z)

headha.Adornee = Z

headha.Transparency = 0

headha.AlwaysOnTop = true

headha.Name = “TotallyNotESP”

headha.ZIndex = 1

headha.Color3 = ChamsColor

headha.Height = 1.3

else

local boxha = Instance.new(“BoxHandleAdornment”,Z)

boxha.Adornee = Z

boxha.Transparency = 0

boxha.AlwaysOnTop = true

boxha.Name = “TotallyNotESP”

boxha.Size = Z.Size

boxha.ZIndex = 1

boxha.Color3 = ChamsColor

end

end

end

end

end

end

end

end

end

end

if Chatspam_Toggled then

if not ChatDebounce then

spawn(function()

ChatDebounce = true

while ChatDebounce do

if Chatspam_Type == ‘HAMEWARE’ then

game.ReplicatedStorage.Events.PlayerChatted:FireServer(HAMEWARE_Chatspam[math.random(1, #HAMEWARE_Chatspam)], false, false, false, true)

elseif Chatspam_Type == ‘Furry’ then

game.ReplicatedStorage.Events.PlayerChatted:FireServer(Furry_Chatspam[math.random(1, #Furry_Chatspam)], false, false, false, true)

elseif Chatspam_Type == ‘Swiss’ then

game.ReplicatedStorage.Events.PlayerChatted:FireServer(Swiss_Chatspam[math.random(1, #Swiss_Chatspam)], false, false, false, true)

elseif Chatspam_Type == ‘HvH’ then

game.ReplicatedStorage.Events.PlayerChatted:FireServer(HvH_Chatspam[math.random(1, #HvH_Chatspam)], false, false, false, true)

elseif Chatspam_Type == ‘China’ then

game.ReplicatedStorage.Events.PlayerChatted:FireServer(China_Chatspam[math.random(1, #China_Chatspam)], false, false, false, true)

end

wait(Chatspam_Wait)

if not Chatspam_Toggled then

ChatDebounce = false

break

end

end

end)

end

end

if AntiAim_Toggle then

if Yaw_Type == “Custom” then

characterrotate(CFrame.new(CustomYaw_Value, 0, 0))

elseif Yaw_Type == “Jitter” then

if game.Players.LocalPlayer.Character then

game.Players.LocalPlayer.Character:WaitForChild(“Humanoid”).AutoRotate = false

local spin = Instance.new(‘BodyAngularVelocity’, game.Players.LocalPlayer.Character:FindFirstChild(‘HumanoidRootPart’))

spin.AngularVelocity = Vector3.new(0, math.random(-60000, 55000), 0)

spin.MaxTorque = Vector3.new(0, 35000, 0)

wait()

spin:Destroy()

end

elseif Yaw_Type == “Spin” then

if game.Players.LocalPlayer.Character then

game.Players.LocalPlayer.Character:WaitForChild(“Humanoid”).AutoRotate = false

local spin = Instance.new(‘BodyAngularVelocity’, game.Players.LocalPlayer.Character:FindFirstChild(‘HumanoidRootPart’))

spin.AngularVelocity = Vector3.new(0, AntiAim_Speed * 100, 0)

spin.MaxTorque = Vector3.new(0, 23000, 0)

wait()

spin:Destroy()

end

elseif Yaw_Type == “Back” then

characterrotate((workspace.CurrentCamera.CFrame * backrotation).p)

end

end

if isthirdperson then

userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter

LP.CameraMode = ‘Classic’

game.Players.LocalPlayer.CameraMaxZoomDistance = 12

game.Players.LocalPlayer.CameraMinZoomDistance = 12

else

LP.CameraMode = ‘LockFirstPerson’

game.Players.LocalPlayer.CameraMaxZoomDistance = 0

game.Players.LocalPlayer.CameraMinZoomDistance = 0

end

if CollectDebris then

for i,v in pairs(debris:GetChildren()) do

if v.Name == “DeadHP” or v.Name == “DeadAmmo” then

v.CFrame = LP.Character.HumanoidRootPart.CFrame * CFrame.new(0,0.2,0)

end

end

end

if SilentAim_Toggled then

local xd = math.random(0, 100);

if (silentaim_headhitchance or 0) <= xd then

bodyname = ‘UpperTorso’

elseif (silentaim_bodyhitchance or 0) >= xd then

bodyname = ‘Head’

else

bodyname = ‘Head’

end

local yeet = GetTarget()

if yeet then

target = yeet

else

target = hed

end

if Show_SILENTAIMFOV then

circle.Visible = true

circle.Thickness = SilentAimFOV_Thickness

circle.NumSides = SilentAimFOV_Numsides

circle.Radius = SilentAim_FOV

circle.Filled = SilentAimFOV_Filled

circle.Position = defaultvector

circle.Color = SilentAimFOV_Color

circle.Transparency = SilentAimFOV_Transparency / 100

else

circle.Visible = false

end

end

if ArmChams then

if not workspace.Camera:FindFirstChild(“Arms”) then

wait()

else

for i,v in pairs(workspace.Camera.Arms:GetDescendants()) do

if v.Name == ‘Right Arm’ or v.Name == ‘Left Arm’ then

if v:IsA(“BasePart”) then

v.Material = Enum.Material[ArmMaterial]

v.Color = ArmChams_Color

end

elseif v:IsA(“SpecialMesh”) then

if v.TextureId == ” then

v.TextureId = ‘rbxassetid://0’

v.VertexColor = convert_rgb_to_vertex(ArmChams_Color)

end

elseif v.Name == ‘L’ or v.Name == ‘R’ then

v:Destroy()

end

end

end

end

if WeaponChams then

if not workspace.Camera:FindFirstChild(“Arms”) then

wait()

else

for i,v in pairs(workspace.Camera.Arms:GetDescendants()) do

if v:IsA(“MeshPart”) then

v.Material = Enum.Material[WeaponMaterial]

v.Color = WeaponChams_Color

end

end

end

end

game:GetService(“RunService”).RenderStepped:Wait()

end

For your information, since this game was created on August 18th, 2015, this game has been visited more than 4.6 billion times. In this game, players also have the chances to get a lot of badges such as:

  • Golden Touch where it can be gained if players win a game of Arsenal
  • Stepping Stone where it can be gained if players achieve their first kill in Arsenal
  • Just Business where it can be gained if players get a kill with 42 different weapons in one play session
  • Commander where it can be gained if players reach level 10
  • Right Person, Wrong Game which can be obtained by getting a kill with the minigun with the Brute character equipped.
  • For Shame which is able to be obtained by winning a knife fight
  • Server Sweeper which is able to be obtained by accumulating 2,000 total kills
  • Sharpshooter which is able to be gained by accumulating 1,000 total kills
  • Multi-skilled which is able to be gained by accumulating 500 total kills
  •  And many more.

There are also a number of game passes that can be bought by players in the game including VIP which costs 395 Robux, Primus the Knight Bundle which costs 245 Robux, Bugs & Beasts Bundle which costs 495 Robux and Nexus Bundle which costs 725 Robux.

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