In Roblox, Health refers to a property Humanoid objects that determines the current vitality of the Humanoid. Every time Health drops to 0, the Humanoid dies, all joints in the model that houses the humanoid breaks, and the Died event fires. If the head is detached from the torso, the Health of Humanoid is automatically set to 0.
In the game, by default when Health drops to 0 in any way except falling from the baseplate, the thing called humanoid will make an “uuhhh”. This kind of weird sound is mostly referred as the “oof” sound. When the Humanoid being thrown at the high speed when the Health drops to 0, the death sound becomes more low pitched or high pitched. Everything depends on how fast the humanoid is being thrown, due to RollOfMode properties.
When a player dies (the body parts of the player breaking apart, and their accessories and gear they would have been holding out falls off), they usually must wait 5 seconds to respawn. There is an occasional glitch where the body parts of the player do not break apart upon losing all of his or her health.
The script is added by default that can cause the health of the player characters to regenerate automatically. By default, this one restores 1% of the maximum health every second. By using scripts, every user is able to alter how fast the health is restored, if it regenerates at all, or make the health gradually reduce over time, among the other things.
The Health of GUI was a bar representing the current Health of the player’s character and MaxHEalth. The standard health GUI is able to be edited or changed and even removed by scripts and localscripts.
In order to change Max Health, you just need a simple script. Here is the script to change the Max Health:
|1||local player = game.Players.LocalPlayer — Gets the player|
|2||local char = player.Character –Gets the player’s character|
|4||char.Humanoid.MaxHealth = 500 –Sets the MaxHealth of the Humanoid to 500|
|5||char.Humanoid.Health = 500 –Sets the health to 500, so that the player is at full HP.|
If you want to regenerate a player’s humanoid’s health, here is the full script of player health that you are able to insert:
local Figure = script.Parent
local Head = Figure:WaitForChild(“Head”)
local Humanoid = Figure:WaitForChild(“Humanoid”)
local regening = false
if regening then return end
regening = true
while Humanoid.Health < Humanoid.MaxHealth do
local s = wait(1)
local health = Humanoid.Health
if health > 0 and health < Humanoid.MaxHealth then
local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
health = health + newHealthDelta
Humanoid.Health = math.min(health,Humanoid.MaxHealth)
if Humanoid.Health > Humanoid.MaxHealth then
Humanoid.Health = Humanoid.MaxHealth
regening = false