The term “Max Health” in Roblox is used to call the maximum value of a Humanoid’s Humanoid.Health. The value of this one is used with the value of the Humanoid.Health property in order to size the default health bar display.
When a Humanoid’s Humanoid.Health reaches the maximum of its value, the health bar may not be displayed anymore. Actually, everything depends on its Humanoid.HealthDisplayType property. Can you understand the thing about Max Health so far?
Max Health is able to be changed. If you want to change Max Health, you just need a simple script. Here is the script to change the Max Health:
|1||local player = game.Players.LocalPlayer — Gets the player|
|2||local char = player.Character –Gets the player’s character|
|4||char.Humanoid.MaxHealth = 500 –Sets the MaxHealth of the Humanoid to 500|
|5||char.Humanoid.Health = 500 –Sets the health to 500, so that the player is at full HP.|
These followings will explain about the Health of Roblox in general. Health can be described as a property of Humanoid objects. This one determines the current vitality of the Humanoid. Each time Health drops to 0, the Humanoid dies, all joints in the model that houses the humanoid breaks, and the Died event fires. In case the head is detached from the torso, the Health of Humanoid is automatically set to 0.
In the Roblox game, by default when Health drops to 0 in any way except falling from the baseplate, humanoid will make an “uuhhh”. Usually, this kind of weird sound is mostly referred as the “oof” sound. When the Humanoid being thrown at the high speed when the Health drops to 0, the death sound becomes either more low pitched or high pitched. It depends on how fast the humanoid is being thrown, due to RollOfMode properties.
When a player dies, they usually must wait 5 seconds to respawn. You will be able to find an occasional glitch where the body parts of the player do not break apart upon losing all of his or her health.
The script that is added by default that is able to cause the health of the player characters to regenerate automatically. By default, Can restore 1% of the maximum health every second. By using scripts, all the users are able to alter how fast the health is restored, if it regenerates at all, or make the health gradually reduce over time, among the other things.
The Health of GUI was a bar representing the current Health of the player’s character (the size of the green or red bar) and MaxHEalth (the size of the current health bar is determined in the proportion of MazHEalth). The thing called Health GUI is located near the center of the bottom of the screen of the player. As for the standard health GUI, it is able to be edited or changed and even removed by scripts and localscripts. Please visit the official website of Roblox in order to know more.