Bitcoin Miner Script

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If you are a Roblox player who wants to own Bitcoin, you must not miss this post as it will uncover the Bitcoin Miner script and everything related to it. By reading the post until the end, you will be able to mine Bitcoin that you want with the script.

What is a Bitrcoin Miner?

In Roblox, Bitcoin Miner is the name of the game where the player like you can build a Bitcoin empire. This game is basically a Roblox Tycoon or Simulator game. In the game, you can decorate your mining base with a lot of different blocks that are available to play around with. As a player, your main goal is to earn more money and manage your cryptocurrency empire. When you are in the game, you can check out some other shops or mines by wandering around the server.

Bitcoin Miner Script

As for the term Bitcoin Miners, they refer to players who use special tools found in game in order to solve complex mathematical equations. The equations that are talking here are the ones that produce a specific amount of bitcoin. It is possible for them to be traded for in-game currently. Besides, they can also be traded for real-life currency. Basically, the process is similar to mining bitcoin in real life. Effort and resources are required from the player.

What is Bitcoin Miner Script?

Bitcoin Miner script is the kind of script that allows you to print infinite money. Aside from that, it also provides you a choice to exchange currencies for Ethereum. There are a lot of Bitcoin Miner scripts. One of them is posted on RBX Scripts. Here is the Bitcoin Miner script posted on that website:

if game.CoreGui:FindFirstChild(“BCMX”) then

game.CoreGui:FindFirstChild(“BCMX”):Destroy()

end

 

local lib = loadstring(game:HttpGet(“https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua”))()

local WS = game.Workspace

local LP = game.Players.LocalPlayer

 

local BMCX = lib.new(“BCMX”)

local M = BMCX:addPage(“Main”, 5012544693)

local Exchanging = M:addSection(“Exchanging”)

local Player = M:addSection(“Player”)

 

local Tables = BMCX:addPage(“Plot”, 5012544693)

local Shelves = Tables:addSection(“Shelves”)

local Cards = Tables:addSection(“Tables & Cards”)

 

— Exchanging

local BitcoinMultiplier = 50;

local SellBitcoin = function()

for i=1,BitcoinMultiplier do

WS[“Region_ExChang1”][“Button”][“Clicked”]:FireServer(true)

end

end

local SBF = string.format(“Exchange Bitcoins x%s”, tostring(BitcoinMultiplier))

local SellBitcoinB = Exchanging:addButton(SBF, function()

SellBitcoin()

end)

Exchanging:addSlider(“Bitcoin Multiplier”, 50, 50, 1000, function(v)

BitcoinMultiplier = v

Exchanging:updateButton(SellBitcoinB, string.format(“Exchange Bitcoins x%s”, tostring(BitcoinMultiplier)))

end)

 

local SolarisMultiplier = 50;

local SellSolaris = function()

for i=1,SolarisMultiplier do

WS[“Region_ExChang1”][“Button”][“Clicked”]:FireServer(false)

end

end

local SLF = string.format(“Exchange Solaris x%s”, tostring(SolarisMultiplier))

local SellSolarisB = Exchanging:addButton(SLF, function()

SellSolaris()

end)

Exchanging:addSlider(“Solaris Multiplier”, 50, 50, 1000, function(v)

SolarisMultiplier = v

Exchanging:updateButton(SellSolarisB, string.format(“Exchange Solaris x%s”, tostring(SolarisMultiplier)))

end)

 

–Simple WS and Death Stuff

local WS = 16

LP.Character.Humanoid.Died:connect(function()

LP.CharacterAdded:connect(function()

repeat wait() until LP.Character:FindFirstChild(“Humanoid”)

LP.Character.Humanoid.WalkSpeed = WS

end)

end)

Player:addSlider(“Walkspeed”, 16, 16, 100, function(v)

WS = v

LP.Character.Humanoid.WalkSpeed = WS

end)

 

Player:addButton(“Remove Level Barriers”, function()

for i,v in pairs(game.Workspace:GetChildren()) do

for i,v in pairs(v:GetChildren()) do

if v:FindFirstChildOfClass(“TouchTransmitter”) and v:FindFirstChildOfClass(“SurfaceGui”) then

v:Destroy()

end

end

end

end)

 

— Tables & Cards

local ShelfNames = {

[“Table”] = true,

[“Double Shelf”] = true,

[“Triple Shelf”] = true,

[“Server Shelf”] = true

}

 

local Buildings = game.Workspace.Buildings[LP.Name]

local PlaceCard = game:GetService(“ReplicatedStorage”).Events:FindFirstChild(“PlaceCard”)

local BuyCard = game:GetService(“ReplicatedStorage”).Events:FindFirstChild(“BuyCard”)

 

local GetCard = function(CardName)

for i,v in pairs(game.Workspace:GetDescendants()) do

if v.Name == “Shows” then

for i,v in pairs(v:GetChildren()) do

if v:FindFirstChildOfClass(“Model”) then

if v:FindFirstChildOfClass(“Model”).Name == CardName then

return v

end

end

end

end

end

return nil

end

 

local cardCount = 1

local CardBuy = Cards:addTextbox(“Buy 1 Card(s)”, “Optix 900 Card”, function(Card,Focus,Update)

if Focus then

local cardToBuy = GetCard(Card)

if cardToBuy then

BuyCard:FireServer(Card, cardToBuy, cardCount)

end

end

end)

Cards:addSlider(“Amount of Cards”, 1, 1, 100, function(v)

cardCount = v

Cards:updateButton(CardBuy, string.format(“Buy %s Card(s)”, tostring(cardCount)))

end)

 

local maxShelves = 1

local FillShelves = Cards:addTextbox(“Fill 1 Shelves”, “Optix 900 Card”, function(Card,Focus,Update)

if Focus and GetCard(Card) then

local shelvesFilled = 0

for i,v in pairs(Buildings:GetChildren()) do

if ShelfNames[v.Name] then

if shelvesFilled == maxShelves then return end

shelvesFilled = shelvesFilled + 1

for i,v in pairs(v.Cards:GetChildren()) do

if v.Name == “CardPlace” and not v:FindFirstChildOfClass(“Model”) then

PlaceCard:FireServer(Card, v)

end

end

end

end

end

end)

Cards:addSlider(“Amount of Shelves”, 1, 1, 100, function(v)

maxShelves = v

Cards:updateButton(FillShelves, string.format(“Fill %s Shelves”, tostring(maxShelves)))

end)

 

Cards:addButton(“Remove All Cards From Shelves”, function()

for i,v in pairs(Buildings:GetChildren()) do

if ShelfNames[v.Name] then

for i,v in pairs(v.Cards:GetChildren()) do

if v.Name == “CardPlace” then

PlaceCard:FireServer(nil, v)

end

end

end

end

end)

 

for i,v in pairs(ShelfNames) do

Shelves:addToggle(i, true, function(b)

ShelfNames[i] = b

end)

end

 

— GUI End

lib:SelectPage(M, true)

local isToggled = true

LP:GetMouse().KeyDown:Connect(function(K)

if K == “1” then

isToggled = not isToggled

BMCX:toggle(isToggled)

end

end)

What Should You Do to Make Money Using A Bitcoin Mining Script?

Generally, there are three ways to mine bitcoins, as follows:

Method 1: Installing a software in CPU

The first way is to mine bitcoins by installing software on the CPU. Basically, you will install software on the CPU. Then, the software will be run every time the system switches on. Keep in mind that you will not get decent results by using this software. Instead, you will get a small number of bitcoins.

Method 2: Setting up dedicated mining rigs and a specialized mining hardware

The second way to mine bitcoins is by setting up rigs that are dedicated to mining and a hardware that is specialized in mining. However, you have to know that this way costs a lot. In addition, it also requires a continuous electricity supply.

Method 3: Cloud mining

The third way to mine bitcoin is by getting connected with cloud mining companies. As a miner, you can choose the budget. Talking about the budget, it may vary based on the cryptocurrency and the hash power. Compared to the other two, cloud mining is believed to be the best. In the business point of view, it can result in high ROI.

There are two ways where a bitcoin mining script or software can function, as follows:

  1. It is useful to build a user interface, which is a website where the user can monitor their progress.
  2. It is useful for performing mining functionalities by implementing it in hardware or a server.

Bottom Line

If you play a Roblox game known as Bitcoin Miner, you can print infinite money by using Bitcoin Miner script. One of the scripts that you can use is the one mentioned above. Feel free to try to get money by using Bitcoin Miner script above by installing software in CPU, setting up dedicated mining rigs and a specialized mining hardware, or  cloud mining.

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