Apparently, the ability to be used as the library in order to extend the application is what makes Lua the extension language. At the same period, the program that uses the Lua is able to register the new functions in the Lua environment like functions are implemented in C and is able to add facilities that cannot be written directly in Lua.
The views of Lua correspond to two types of interaction between C and Lua. In the first type, C has the control and Lua is the library. Please keep in mind that the C code in this type of interaction is called application code. In the second type, Lua has the control and C is the library. The C code is known as the library code. Two of them use the same API in order to communicate with Lua, which is also known as C API.
The C API can be described as the set of functions that allow C code to interact with Lua. This one comprises functions to read and write Lua global variables, to call Lua functions, to run pieces of Lua code, to register C functions so that they are able to be called by Lua code, and so on.
For those who are looking for the scirpt of LUA C exploits, you can go to Pastebin. Pastebin is the name of the website that offers a lot of scripts, including the script of LUA C exploits. One of the script of LUA C exploits that you will be able to see there is entiled Roblox Dab Script (LUA C). This one was uploaded by a guest on November 20, 2017. This script was converted by Popisondiscord or Popularguy211.
1. getglobal game
2. getfield -1 Players
3. getfield -1 LocalPlayer
4. pushvalue -1
5. setfield -2 local plr
6. getglobal plr
7. getfield -1 Character
8. pushvalue -1
9. setfield -2 local chr
10. setfield -2 local mouse
11. getglobal
12. getglobal Instance
13. getfield -1 new(‘HopperBin’, plr
14. getfield -1 Backpack)
15. pushvalue -1
16. setfield -2 q
17. getglobal q
18. setfield -2 Name
19. setfield -2 Bin
20. getglobal
21. getglobal
22. getglobal Instance
23. getfield -1 new(‘Sound’, plr
24. getfield -1 Character
25. getfield -1 Torso)
26. pushvalue -1
27. setfield -2 dabbing
28. getglobal dabbing
29. pushnumber 5
30. setfield -2 Volume
31. getglobal 0
32. getfield -1 7
33. getglobal dabbing
34. pushvalue -2
35. setfield -2 Pitch
36. getglobal dabbing
37. setfield -2 SoundId
38. getglobal
39. getglobal function stopAnimations
40. pcall 1 1 0
41. getglobal for _,v in pairs(game
42. getfield -1 Players
43. getfield -1 LocalPlayer
44. getfield -1 Character
45. getfield -1 Humanoid
46. getfield -1 GetPlayingAnimationTracks) do
47. pushvalue -2
The LUA C exploits script above is not full. If you want to know the full one, you can visit the official website of Pastebin. Aside from the full script, you will be able to see the RAW paste data of the script.