How to Retexture on Roblox

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The term “re-texture” or re-skin is used to call the mesh texture that has been altered by the user and reapplied to the mesh. Apparently, re-texturing alters the surface of the mesh but not its shape, due to the fact that it is the same mesh, but the different texture. According to Wiki, re-texturing is no longer supported by the administrators of Roblox.

Are you planning to create the brand new re-texture on Roblox? Are you looking to get it published so you are able to have fun and even get the copy of your own? Here is the thing to learn so you can re-texture or create your own Roblox designs. Please read every step well so you will be able to follow it later.


The first thing that you have to do is to open the Roblox Studio in your Start Menu. Then, open the blank page. Please make sure that you have the Command Bar open. If you do not, you are encouraged to read more in the Tips. As you are no longer able to use InsertContent(Method), you are able to see the command bar: game:GetObjects(“rbxassetid://asset id”)(1)Parent = Workspace. Now you should see the hat or the gear. If you do not, then you have to look around and check in the Workspace for the hat or the tool, or you did not do it correctly. The next thing that you have to do is to press the + buttons until you get to Hat/Tool > Handle > Mesh. When you are in Mesh, look at TextureID. You have to copy the last numbers of them.

Then, take those numbers and go back to the hat or the gear on the website. In this step, you can change the last numbers to the copied numbers. When you see the image of the hat or the gear, right click and save it as the picture. You are able to edit it in whatever photo editor you use. If you are not familiar and are looking for the recommendation, paint.NET is the good one. Afterward, make the decal of the texture. In your Roblox game, put the decal on the brick. Then, look at the decal in the Workspace and copy the Texture ID (the whole thing). In the last step, you have to paste the TextureID link into the TextureID of the mesh.

A lot of Roblox users often criticize re-textures when they are used as Roblox hats because the community wants Roblox to make the new hats with the different meshes. Unless one of the Roblox staff takes interest in re-texture and officially publishes it, the thing called re-texture will be only for the game or model. Even if you are not able to take the sleek looking futuristic crossbow into the other places, this one still looks cool its own. However, today, Roblox has discontinued publishing user made re-textures that causes the re-texturing community to fade away. Now, it is extremely unlikely that Roblox staff member will publish your re-texture.

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