Roblox Studio Teleport Player

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Roblox studio is a program from Roblox that is provided for Roblox players and developers so that they are able to develop games for Roblox. In that program, there are tools for coding an building games. So, if you want to make something on Roblox, just access Roblox Studio.

What do you want to make on Roblox Studio now? You surely have a lot of ideas and a lot of things that you want to make on Roblox Studio. One of them is probably to teleport player. Do you want to know to teleport player in Roblox Studio? If so, in this chance, we are going to explain about it.

It is important to know that teleportation is a term which is given to the act of moving a group of parts, usually a character of player, to a certain coordinate. In Roblox, if you set the Position property of a parts would disconnect the part from any other parts that are connected to it and break the model. So, one is not able to use the following to teleport a player since it would disconnect the Torso from the Head.

game.Workspace.Player.Torso.Position = (0, 50, 0)

If you want to teleport a player without having to kill them, you need to use the CFrame property and then you have to use data type instead.

game.Workspace.Player.HumanoidRootPart.CFrame = (0, 50, 0)

Do you know about MoveTo? Well, it is able to be used in place of setting the CFrame of one brick in the model. It is important for you to know that MoveTo will only alter the Position/ CFrame of the parts in the model in case the Parent property is the Workspace.

Now, the question is, can we teleport all players? The answer is yes. You are able to teleport all players. If you want to teleport all players in the game, it can be done by iterating over each one of their Characters and setting the CFrame accordingly. When you teleport a group of players at the same time, you need to be careful. You have to offset the target position so that the torsos of players do not overlap.

target = (0, 50, 0) — it could be near a brick or in a new area

for i, player in ipairs (game.Players:GetChildren()) do

— Make sure the character exists and the HumanoidRootPart exists as well

if player.Character and player. Character: FindFirstChild (“HumanoidRootPart”) then

— you have to add an offset of 5 for each character

player.Character.HumanoidRootPart.CFrame = target + (0, i * 5, 0)



The code that you see above would be able to teleport each player to the position (0, 50, 0) and it goes up 5 for each character so they do not overlap. If you place the offset above a player, it can help avoid collisions, but if they are teleporting into a building or room, then you may end up to place a player above the ceiling or roof. So, when you create your teleport logic, you have to take time and care to avoid these edge cases.

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